Gameplay Mechanics
- Joshua I Jones
- Jun 28, 2021
- 1 min read
During the first phase of creating Chrysanthemum, I was task with creating the basic game mechanics that would be used during a prototype level. Gameplay mechanics is a key component to the main character , level design and how the player moves and interact in a 3D environment.
Game mechanics for the Chrysanthemum were determined and discussed when writing the game proposal.
W Look Up
S Look Down
A Move Left
D Move Right
E Interact
Space Jump / Double Jump
Shift Sprint
Left Click Primary Attack
Right Click Secondary Attack
Escape Pause
Video displaying Movement left and right and jump and double jump.
To develop a script this early requires me to used 3D objects or free assets in the unity store to test on unity character modeling and animation its complete. I felt that it would be to our success as a team to have the mechanics of the basic moments completed before hand. That way when character development/Modeling is complete I can attach the scripts already developed onto the main character.
Joshua I Jones
6/28/21
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