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Animator controller

  • Writer: Joshua I Jones
    Joshua I Jones
  • Jul 5, 2021
  • 1 min read

Over the last two weeks I have been implementing scripts that directly correlate with the animation controller that triggers animation for our 3d model. Start by taking the basic controls" Input.getkey.keycode." tells the system to do something based on the input of a particular button being pressed and in this case that button is " A " or "D" being pressed down to trigger the walking motion of the 3D model.


Using a character controller and animator this allows for designer to create specific movement animation they want to apply to a model and be trigger with the press of a button. This have been my task for the last few weeks by implementing these controls to trigger a specific animation. For our project chrysanthemum, I have been working with free asset to pre program the controller and animator to respond base of certain key codes being pressed. While completion of the actual model and animation are in the process of being completed.



Image of a free 3D asset and the animator display area



Underneath the project tab in the asset area a list of animation asset that can be linked to the animator and hold the animation fbx files that are used in the animator.




Above photo is an example of programming the player input controls to trigger specific animation in the animator based on the button being pressed or held.



 
 
 

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